Izašao je novi update za counter strike source, popravljene su sljedece stvari:
Source Engine ( TF2, DoD:S, CS:S )
Fixed hang when typing "map" twice in the console
Counter-Strike: Source
Smoke Grenades
Made them bloom faster
Made them more opaque
Fixed "one way" smoke
Changed walk speed to be 0.52x of run speed ( Counter-Strike 1.6 )
[1] comments latest by proudcroat - 31.08.2010 - 10:46
Update steam klijenta je od sada dostupan, ažurirajte svoj steam i uživajte u novostima na njemu.
Novosti su sljedece:
Steam
Fix a bug where installing a game with a demo may not initial install all content with some left to download on first launch
Fix a bug with ISteamNetworking getting available packet size for Steamworks Partners
Steam Cloud improvements to support save games in more cases for Steamworks Partners
Windows: Fix a case where minidumping due to an error could deadlock the client on startup or shutdown
Windows: Fix a memory leak that could lead to too much memory used or a crash if you remained in a busy group chat for several days
Mac: Fix client errantly opening a script in a text editor at startup (rare bug)
Izašao je novi update za counter strike source, popravljene su sljedece stvari:
Source Engine Changes (CS:S, DoD:S, TF2)
Fixed a crash on startup with some video drivers
Fixed a bug where the speaker config would be lost on Windows Vista / 7
Fixed a case where alt-tab would stop rendering models
Made the "X" that closes the achievements screen visible by default in 1280x720 resolution
Made disconnect messages wrap so they don?t get truncated
Made kick / disconnect messages more legible
Counter-Strike: Source
Fixed a memory leak in the dedicated server
Fixed a problem that could cause the crosshair to expand briefly after the trigger is released
Made crosshair scale independently of framerate, matching the old behavior at 100 fps. This does not affect actual recoil, fire rate, or spread - only the expansion of the crosshair. Added cl_legacy_crosshair, which defaults to the new behavior
Made the crosshair for the Glock and Famas scale correctly upon firing in burst mode
Removed ability to jump to inaccessible locations using grenades (flashboosting). Added sv_enableboost (defaulted to 0) for those who prefer to allow this behavior
Fixed an issue with involving incorrect armor protection vs. grenade damage. Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to revert to the original behavior
Fixed an issue that sometimes caused the freezecam sound to be heard when spectating a player who dies
Fixed an issue that could cause KeyHintText to generate junk characters
Prevented ragdoll spasm that could occur when using the jointeam command
Addressed a problem with the sniper rifles that prevented unzooming during auto-reload after shooting all the bullets in a clip
Fixed an issue with the AWP and Scout that could cause their zooms to vibrate briefly after a reload
Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map
Fixed mp_restartgame so that it resets MVPs as well as score and deaths
Removed fun fact from achievements summary screen and associated playerblotter functionality
Throttled warning messages for disabled achievements to no more than once every 60 seconds
Made the silhouette that appears when you hit AUTO-SELECT on the Terrorist choose a class screen fit within its borders
Fixed lock radar rotation option in the GUI. Setting this option now works
Fixed a potential crash with custom huds
Fixed a bug in walk prediction.
1.Tim koji je *domaci skida prvu koju ne zeli da igra
2.Onda gostujuci tim skida drugu
3.Na kraju ostaje ona koja se igra
*domaci tim je onaj cije ime stoji prvo za taj mec (npr dule vs serpent - dule je domaci)
Napomena: Samo po jedan predstavnik tima moze reci koju mapu ne zele igrati (vi se interno dogovorite)
Vreme igranja meceva
Svi mecevi ce biti zakazani automatski - odredjeno vreme i datum.
Timovi imaju pravo da se dogovore za neko drugo vreme meca, ali ukoliko do zajednickog dogovora ne dodje mec ce se odigrati u vec zakazanom terminu!
Igraci
-U playoffu mec se mora igrati sa 5 igraca.
-Najduze cekanje na pocetak meca (tj da se skupe svi igraci) je 15min od zakazanog vremena. U suprotnom default win ide protivnickoj ekipi (nema pomeranja meceva ni uz saglasnot druge ekipe).
-Ukoliko se desi da je igrac timed-out mec se sme pauzirati max 5 min u toku freeze time-a sledece runde (osim ako nije igrac ispao za vreme samog freeze time-a). Ako se igrac ne vrati za to vreme mec je zavrsen sa default win. (moze uci zamena ukoliko igrac nije u mogucnosti da nastavi mec, ali naravno zamena koja je takodje igrac tog tima i sl.. znaci ne sme biti manje od 5 igraca duze od 5 min po pauzi, naravno ne treba biti 1000 pauza)
Runde
U playoffu ne morate igrati svih 30 rundi, dovoljno je doci do 16 jer nema bodovanja vec se igra na ispadanje
[2] comments latest by proudcroat - 28.08.2010 - 16:53
Odigrano je i trece kolo B skupine u kojem je momcad bmk pobijedila momcad reptila i preuzela vrh ljestvice a ostale dvije ekipe su odigrale draw i podijelile bodove.
Ekipa RepTile i ekipa bmk su se kvalificirale u playoff, ekipa RepTile ce igrat protiv bratskog klana adrenaline, a ekipa bmk ce igrati protiv tima addicted
1. mjesto - 5x 3 mjeseca ESL Premium Account, prolaz u QR1 7. sezone EMS-a
2. mjesto - 5x 2 mjeseca ESL Premium Account
3. mjesto - 5x 1 mjesec ESL Premium Account
Moram da napomenem da se naš tim vec prijavio i da cemo dati sve od sebe i probati nešto napraviti
Izašao je novi update za counter strike source, popravljene su sljedece stvari:
Counter-Strike: Source
Added a new server ConVar "sv_competitive_minspec" that enforces the following restrictions on clients when set to 1:
r_drawdetailprops 1
r_staticprop_lod (-1 to 3)
fps_max minimum 60 (or 0)
cl_detailfade minimum 400
cl_detaildist minimum 1200
cl_interp (0 to 0.031)
cl_interp_ratio (1 to 2)
Fixed ragdolls popping when using mp_fadetoblack 1
Fixed a buffer overrun exploit that could be used to attack/crash servers.
Fixed a crash at startup when no sound emitter scripts were loaded.
Fixed a crash that could happen if a custom model was loaded with missing materials.
Fixed a crashed related to alt-tab.
Fixed a potential crash in the shaders.
Fixed a crash when running custom maps with missing model files
Removed the client console commands "mat_supress" and "mat_debug"
Izašao je još jedan u nizu većih bugfixeva za CSS Betu.
Evo novosti za beta testere:
Counter-Strike Source Beta
* Fixed a memory leak in the dedicated server.
* Fixed a problem that could cause the crosshair to expand briefly after the trigger is released.
* Made crosshair scale independently of framerate, matching the old behavior at 100 fps. This does not affect actual recoil, fire rate, or spread ? only the expansion of the crosshair. Added cl_legacy_crosshair, which defaults to the new behavior.
* Made the crosshair for the Glock and Famas scale correctly upon firing in burst mode.
* Removed ability to jump to inaccessible locations using grenades (flashboosting). Added sv_enableboost (defaulted to 0) for those who prefer to allow this behavior.
* Fixed an issue with involving incorrect armor protection vs. grenade damage. Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to revert to the original behavior.
* Fixed an issue that sometimes caused the freezecam sound to be heard when spectating a player who dies.
* Fixed an issue that could cause KeyHintText to generate junk characters.
* Prevented ragdoll spasm that could occur when using the jointeam command.
* Addressed a problem with the sniper rifles that prevented unzooming during auto-reload after shooting all the bullets in a clip.
* Fixed an issue with the AWP and Scout that could cause their zooms to vibrate briefly after a reload.
* Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map.
* Fixed mp_restartgame so that it resets MVPs as well as score and deaths.
* Removed fun fact from achievements summary screen and associated playerblotter functionality.
* Throttled warning messages for disabled achievements to no more than once every 60 seconds.
* Made disconnect messages wrap so they don?t get truncated.
* Made kick / disconnect messages more legible.
* Made the silhouette that appears when you hit AUTO-SELECT on the Terrorist choose a class screen fit within its borders.
* Made the ?X? that closes the achievements screen visible by default in 1280x720 resolution.
* Fixed lock radar rotation option in the GUI. Setting this option now works.
* Fixed a buffer overrun exploit that could be used to attack/crash servers.
* Fixed a crash at startup when no sound emitter scripts were loaded.
* Smoke grenades:
o fixed occlusion bug.
o made it bigger.
o reduced grenade elasticity.
* De_Inferno
o fixed known exploits and bugs.
Napravljen je novi pokušaj oživljavanja i vraćanja ljudi na nekad davno jedan od najboljih public servera.
Ovog puta server će se zvati toa and reptile i bit će public server za sve hrvate i balkance koji žele igrati na kvalitetnom i zabavnom public serveru.
Server je hostan u njemačkoj na linuxu, tako da niko neće imati probleme sa pingom, a zbog kvalitete ni sa lagovima.
Kroz sljedećih par dana će se još podesavati, pa bih molio da nam ne zamjerate restartanje servera i slično.
Dođite i uživajte na 178.63.27.19:27060 ToA and RepTiLe Public Server
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